Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(353 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks8
Mana dorks6
Land ramp5
Other acceleration2
Treasure generators1
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Draw engines6
Cantrips & burst draw5
Recursion2
Spot removal4
Graveyard hate1
Board wipes2
Protection4
Mana Acceleration (25 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 36%)+20ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces3
Synergy pieces8
Win conditions5
Combat threats3
Sacrifice outlets1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats92Mana base88Speed83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)12 cards
This deck generates and leverages a wide board of creature tokens.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.