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6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence396 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks3
Mana dorks3
Land ramp1
Tutors4
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion6
Value engines2
Spot removal5
Protection2
Two-Color Powerhouse Lands (2)+7ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Mana Acceleration+1ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands4
Basic lands2
3 Combo(s) Detected (Consistency: 92%)+33ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+12ⓘ
Combo pieces4
Synergy pieces8
Win conditions2
Combat threats4
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Zombie Tribal11 cards
11 zombie creatures detected. Tribal synergies can create powerful board states.
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