Commander
No commander provided4.5±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(305 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Other acceleration6
Tutors6
Draw engines3
Cantrips & burst draw15
Recursion6
Value engines3
Counterspells2
Spot removal8
Graveyard hate2
Board wipes2
Protection2
Other1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands1
Other2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
Combo pieces1
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Consistency89Interaction82Mana base73
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter35 cards
35 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm24 cards
24 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.