Commander
2.7±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence128 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks3
Land ramp7
Other acceleration1
Minor treasure1
Low Land Count (2/30)+-70ⓘ
Tutors2
Draw engines5
Cantrips & burst draw10
Recursion5
Value engines6
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Low Land Count (2/30)+-70ⓘ
Premium utility lands1
Utility lands1
+2
Taplands1
+2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 68%)+21ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces14
Win conditions2
Combat threats5
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+2-card combo→ Bracket 3
Threats92Speed54Interaction27
✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
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Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
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Sagas20 cards
20 sagas. Multi-chapter enchantments for incremental value.
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History1 snapshot
Grade
Power2.5→2.7+0.2
BracketB3→B3
Vectors
Velocity
48→54
+6
Consistency
0→0
—
Interaction
25→27
+2
Efficiency
0→0
—
Lethality
92→92
—
Card Changes
Added (4)