Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(309 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Treasure generators1
Draw engines6
Cantrips & burst draw7
Recursion2
Value engines1
Other1
Counterspells6
Spot removal11
Graveyard hate1
Board wipes4
Stax & hate4
Edict effects1
Protection3
Two-Color Mana Base (no fixing needed)+14ⓘ
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands4
+3
+2
+2
Basic lands2
+15
+10
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Combat threats3
Sacrifice outlets2
Drain effects3
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Game Changers→ Bracket 3
Interaction90Mana base75Threats73
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Tokens (Commander)12 cards
This deck generates and leverages a wide board of creature tokens.
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Hatebears5 cards
5 hatebear creatures. Small creatures that restrict opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.