Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+5ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Wheels1
Value engines1
Control Strategy Bonus (18 interaction cards)+30ⓘ
Counterspells4
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands6
Commander Synergy (2 groups)+15ⓘ
Tempo Control (lockout lethality)+12ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combat threats2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction89Mana base85Speed81
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Enchantress8 cards
8 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.