Commander
7.9±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Deterministic combo lines—,
High confidence(540 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators4
Other2
Tutors4
Draw engines4
Cantrips & burst draw8
Value engines7
Counterspells2
Spot removal7
Board wipes1
Stax & hate3
Protection7
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+2
+2
+4
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces1
Win conditions4
Combat threats3
Drain effects2
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Mana base94Threats94Interaction85
0.9 above Bracket 3 ceiling (7)
1.1 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 7
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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