Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks3
Other acceleration3
Treasure generators4
Other1
Tutors2
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+1
+22
5 Combo Families (5 lines, Consistency: 70%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces7
Synergy pieces10
+4
Win conditions3
Combat threats12
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Mana base75Consistency62
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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History1 snapshot
Grade
Power5.6→5.7+0.1
BracketB3→B3
Vectors
Velocity
37→51
+14
Consistency
55→62
+7
Interaction
39→46
+7
Efficiency
75→75
—
Lethality
98→98
—
Card Changes
Added (24)
Removed (28)
Combos:2→5+3