Yarok, the Desecrated

Commander
8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence604 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana2
1+10
1G+5
Mana rocks5
2+6
2+5
2+5
2+4
3+3
Land ramp12
1G+6
1G+5
GU+2
2G+3
2G+2
2G+2
1GU+1
3G+5
3G+2
4GU+4
4GG+3
4GG+1
Treasure generators2
2G+5
2U+1
Commander Synergy (1 groups)+1
Tutors3
G+7
2G+10
4GG+1
Draw engines7
U+9
1G+8
1BB+5
1GU+1
3G+5
3GU+5
4GU+5
Cantrips & burst draw6
UB+2
GU+1
1G+1
2U+2
2UB+4
4U+3
Recursion4
1GG+5
2B+2
4GG+5
+2
Value engines5
2G+5
2U+2
3G+3
3G+2
2UB+1
Counterspells6
U+4.9
1U+6.4
UU+6.4
UU+3.6
UU+3.6
2UB+0.9
Artifact/enchantment removal1
2G+3.6
Spot removal9
U+0.4
UB+1
1G+0.3
GU+0.2
2B+3.6
2UU+3.6
2BB+0.4
2UB+0.2
4B+0.4
Board wipes1
3BBB+0.3
Stax & hate2
2U+0.2
2UB+4
Protection1
2+3.6
Mana Acceleration (19 sources)+7
Fetchlands4
+8
+5
+5
+5
Dual & shock lands7
+6
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands9
+3
+2
+2
+4
+4
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+2
+1
+1
Other1
3+2
8 Combo Families (14 lines, Consistency: 85%)+55
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (1 groups)+1
Combo pieces17
U+4
1G+11
1U+8
1G+7
2U+11
2G+8
1GG+4
2G+4
2G+3
2UU+3
4U+11
3GG+7
+5 more
Synergy pieces1
5GG+6
Combat threats1
4GG+1
Drain effects1
3BBB+1
Reanimation1
2B+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2 → Bracket 4
Threats98Mana base90Consistency86

1.2 above Bracket 3 ceiling (7)

0.8 below Bracket 5 threshold (9)

2-card combo are present, but the power level already places this deck in Bracket 4.

Game changers 3
Minimum Bracket 3
2-card combo 4
Minimum Bracket 3
2 combos excluded — missing prerequisites
Mass land denial — none
Extra turns — none

Themes5 total

Landfall10 cards

10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Blink/Flicker19 cards

19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos16 total

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