Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks26
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw6
Wheels1
Value engines6
Counterspells1
Graveyard hate1
Mana Acceleration (33 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Speed91Threats91Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.