Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(230 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration5
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines1
Counterspells1
Spot removal8
Board wipes2
Stax & hate3
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
Combat Damage Synergy: 2 evasion enablers+6ⓘ
Synergy pieces4
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction74Speed60Mana base58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.