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Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence441 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks8
Land ramp1
Commander Draw Engine+10ⓘ
Draw engines8
Cantrips & burst draw3
Wheels4
Recursion1
Value engines5
Counterspells3
Spot removal6
Board wipes1
Protection2
Mana Acceleration+1ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces9
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal19 cards
19 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Graveyard (Commander)1 cards
Commander uses the graveyard as a resource.