Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration3
Treasure generators1
Other1
Tutors1
Draw engines2
Cantrips & burst draw12
Recursion6
+3
Value engines2
Other2
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands1
+2
Taplands1
+2
Basic lands2
+15
+15
4 Combo Families (4 lines, Consistency: 55%)+31ⓘ
Combat Damage Synergy: 3 haste enablers, aristocrats engine, 1 damage multiplier+18ⓘ
Combo pieces9
Synergy pieces4
Combat threats2
Sacrifice outlets4
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Speed81Mana base75
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,