Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Land ramp4
Tutors10
Draw engines3
Cantrips & burst draw2
Recursion4
Value engines4
Counterspells8
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Stax & hate4
Protection4
Two-Color Powerhouse Lands (5)+17ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands9
Tempo Control (lockout lethality)+12.2ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Synergy pieces2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction92Consistency87Mana base84
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.