Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence240 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration8
Commander Draw Engine+18
Tutors3
Draw engines9
Cantrips & burst draw2
Scry & Surveil1
Recursion11
Value engines3
Synergy support1
Spot removal3
Board wipes2
Stax & hate1
Protection7
Mana Acceleration+2
Two-Color Powerhouse Lands+2
Fetchlands1
Premium utility lands2
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy+9
Commander Synergy+1
Synergy pieces1
Combat threats17
Token generators1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Enchantress (Commander)11 cards

This deck synergizes with enchantments for card advantage and control.

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Voltron18 cards

18 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.