Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks7
Land ramp6
Other acceleration1
Tutors3
Draw engines8
Cantrips & burst draw7
Recursion2
Counterspells1
Spot removal12
Board wipes1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Premium utility lands3
Utility lands7
Taplands4
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+17ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Combo pieces3
Synergy pieces9
Win conditions7
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats97Consistency84Mana base81
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana35 cards
35 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.