Commander
9.5±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence(676 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators2
Tutors12
Draw engines1
Cantrips & burst draw1
Wheels1
Recursion3
Value engines3
Control Strategy Bonus (13.6 interaction cards)+28ⓘ
Counterspells2
Spot removal10
Graveyard hate1
Land destruction1
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands4
Utility lands4
Taplands1
5 Combo(s) Detected (Consistency: 82%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces4
Win conditions1
Combat threats3
Sacrifice outlets5
Token generators1
Reanimation1
Other3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Threats97Mana base95Consistency94
1.0 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.