Commander
No commander provided3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(228 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators2
Tutors1
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Spot removal5
Protection2
4 Combo(s) Detected (Consistency: 39%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces5
Win conditions2
Combat threats5
Sacrifice outlets3
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats96Mana base41Speed29
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal33 cards
33 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.