Goblin Tribal Deck

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Commander
No commander provided
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence228 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve+8
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators2
Tutors1
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Spot removal5
Protection2
Dual & shock lands1
Utility lands2
Basic lands1
4 Combo(s) Detected (Consistency: 39%)+27
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
Combo pieces5
Win conditions2
Combat threats5
Sacrifice outlets3
Drain effects1
Token generators11

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal33 cards

33 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos4 total

  • 3-card combos · 4
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