Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence578 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators3
Commander Synergy+14ⓘ
Tutors5
Draw engines6
Cantrips & burst draw4
Scry & Surveil1
Recursion6
Value engines1
Artifact/enchantment removal1
Spot removal6
Graveyard hate2
Board wipes3
Edict effects4
Two-Color Mana Base+3ⓘ
Mana Acceleration+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands6
Basic lands2
7 Combo Families+55ⓘ
Combat Damage Synergy+24ⓘ
Commander Synergy+5ⓘ
Combo pieces7
Synergy pieces12
Win conditions1
Combat threats1
Drain effects2
Token generators7
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)14 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.