Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(176 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp4
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal7
Graveyard hate1
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands2
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, 4 damage multipliers+25ⓘ
Synergy pieces8
Combat threats1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Threats55Speed46
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Angel Tribal10 cards
10 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.