Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(219 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw12
Value engines1
Other1
Counterspells2
Spot removal11
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection2
Fetchlands3
+7
+5
+5
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
+2
Basic lands3
+4
+4
+5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+6.3ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces14
Combat threats12
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats89Mana base76Consistency55
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.