Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(612 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration1
Tutors7
Draw engines7
Cantrips & burst draw1
Counterspells7
Spot removal3
Board wipes2
Stax & hate2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands1
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 2 evasion enablers+19ⓘ
Commander Synergy (2 groups)+14ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+7ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats7
Drain effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Mana base97Threats94Consistency91
-0.2 below Bracket 5 threshold (8.5)
✓
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Infect18 cards
18 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate15 cards
15 proliferate effects. Multiply all your counters at once.
-1/-1 Counters9 cards
9 -1/-1 counter cards. Weaken and wither opponent creatures.