Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(552 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration1
Commander Synergy (2 groups)+13ⓘ
Tutors7
Draw engines6
Cantrips & burst draw4
Scry & Surveil1
Recursion3
Spot removal8
Graveyard hate1
Board wipes2
Edict effects3
Protection3
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands3
6 Combo(s) Detected (Consistency: 98%)+49ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces8
Synergy pieces10
Win conditions1
Sacrifice outlets2
Drain effects2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats97Consistency88Speed83
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aristocrats30 cards
30 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.