Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration1
Treasure generators2
Other1
Draw engines2
Cantrips & burst draw3
Recursion1
Value engines7
Counterspells1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection4
Dual & shock lands10
+6
+6
+5
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+5
+6
+6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 extra combats, 5 haste enablers, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces27
Win conditions2
Combat threats5
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats96Mana base83Interaction82
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)30 cards
This deck generates and leverages a wide board of creature tokens.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.