Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(213 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Other acceleration1
Cantrips & burst draw11
Wheels1
Recursion3
Value engines3
Counterspells2
Spot removal12
Graveyard hate1
Board wipes3
Stax & hate1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands2
Utility lands2
Taplands4
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces11
Sacrifice outlets1
Drain effects3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base75Threats68Interaction55
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.