Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(637 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana dorks8
Land ramp2
Other acceleration1
Tutors5
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines2
Spot removal2
Artifact/enchantment removal1
Protection4
Other1
Mono-Color Mana Base (no fixing needed)+33ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands3
Basic lands1
Forest+29
20 Combo(s) Detected (Consistency: 98%)+118ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 haste enablers, 4 evasion enablers+25ⓘ
Commander Synergy (1 groups)+18ⓘ
Combo pieces12
Synergy pieces5
Win conditions5
Combat threats5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats100Consistency76Speed73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal28 cards
28 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Tap / Untap14 cards
14 tap/untap synergies. Generate extra value from activated abilities.
Combos20 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Elvish Archdruid
- Staff of Domination+Wirewood Channeler
- Umbral Mantle+Wirewood Channeler
- Hyrax Tower Scout+Temur Sabertooth+Priest of Titania
- Sword of the Paruns+Priest of Titania