Commander
5.3±0.6
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(355 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+14.5ⓘ
Fast mana2
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection2
Other2
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands14
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 68%)+21ⓘ
Combo pieces3
Synergy pieces4
Win conditions3
Combat threats10
Sacrifice outlets2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats95Interaction80Mana base70
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Vampire Tribal23 cards
23 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.