Kellan, the Kid

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence397 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Land ramp7
Other acceleration6
Tutors1
Draw engines8
Cantrips & burst draw9
Recursion1
Value engines11
Counterspells4
Spot removal12
Board wipes2
Stax & hate1
Protection3
Mana Acceleration+5
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands4
Taplands7
Basic lands3
1 Combo(s) Detected (Consistency: 55%)+19
Tempo Control+9.2
Extra Turn Package+5
Combat Damage Synergy: 1 evasion enabler+3
Combo pieces2
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Morph10 cards

10 morph creatures. Hide your threats face-down for surprise reveals.

,,,,
Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos1 total

  • 2-card combo · 1
  • +