Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(488 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+22ⓘ
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks6
Other acceleration1
Tutors2
Draw engines8
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines2
Other1
Counterspells2
Spot removal3
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Edict effects2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces1
Synergy pieces10
Win conditions4
Combat threats8
Sacrifice outlets10
Drain effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats96Mana base88Speed86
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal31 cards
31 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.