Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(369 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana1
Mana rocks7
Land ramp3
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Draw engines2
Cantrips & burst draw3
Wheels1
Value engines6
Counterspells5
Spot removal9
Graveyard hate1
Board wipes3
Protection5
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands9
Combat Damage Synergy: token swarm strategy, 3 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 30%)+22ⓘ
Combo pieces4
Synergy pieces6
Combat threats1
Token generators1
Reanimation1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats89Interaction88Mana base78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Energy20 cards
20 energy cards. Accumulate and spend energy for powerful effects.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.