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HomeExplore decksCommanders

Vampire Tribal Deck

viapasted list·Updated 46 days ago·6 views·

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Power level

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence436 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Treasure generators1
Tutors5
Draw engines8
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines2
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Fetchlands5
Dual & shock lands9
Premium utility lands5
Utility lands9
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats8
Sacrifice outlets10
Drain effects4
Token generators4
Reanimation2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3

1.2 above Bracket 2 ceiling (5)

0.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal35 cards

35 vampire creatures detected. Tribal synergies can create powerful board states.

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Aristocrats22 cards

22 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.