Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Treasure generators1
Draw engines8
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines2
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Fetchlands5
Dual & shock lands9
Premium utility lands5
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats8
Sacrifice outlets10
Drain effects4
Token generators4
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base94Threats92Consistency88
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal35 cards
35 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.