Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(644 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks5
Mana dorks6
Land ramp8
Other acceleration1
Treasure generators5
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors7
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines2
Counterspells1
Spot removal5
Artifact/enchantment removal1
Land destruction2
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (30 sources)+15ⓘ
Fetchlands9
Dual & shock lands7
Premium utility lands7
Utility lands1
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Synergy pieces4
Win conditions3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base97Consistency93
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Treasure7 cards
7 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.