Commander
2.5±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(136 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp3
Other acceleration1
Draw engines5
Other4
Spot removal3
Other3
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands3
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+25ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Threats63Speed58
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal11 cards
11 soldier creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.