Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence344 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Treasure generators1
Tutors1
Draw engines13
Cantrips & burst draw7
Recursion2
Value engines2
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+9
+11
Combat Damage Synergy: 1 token doubler, 3 evasion enablers, aristocrats engine+21ⓘ
Synergy pieces12
Sacrifice outlets2
Drain effects13
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats87Consistency86Mana base75
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)23 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.