Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(476 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks4
Land ramp1
Other acceleration2
Low Land Count (27/31)+-10ⓘ
Tutors3
Draw engines8
Cantrips & burst draw2
Recursion2
Control Strategy Bonus (18.2 interaction cards)+30ⓘ
Counterspells4
Spot removal5
Board wipes9
Stax & hate2
Protection5
Mono-Color Powerhouse Lands (3)+8ⓘ
Low Land Count (27/31)+-10ⓘ
Fetchlands1
Premium utility lands3
Utility lands17
2 Combo(s) Detected (Consistency: 83%)+27ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Tempo Control (lockout lethality)+12.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Interaction90Threats89Consistency85
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.