Commander
6.2±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(434 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp2
Spot removal5
Board wipes3
Stax & hate1
Protection3
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands1
Utility lands7
Taplands2
Other1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces11
Win conditions2
Combat threats6
Drain effects1
Token generators20
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats99Mana base85Speed59
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy36 cards
36 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.