Tinybones

2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(108 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+33
Utility lands1
Basic lands1
Combat Damage Synergy: aristocrats engine+8

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1
Mana base70Interaction49Threats21

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Discard31 cards

31 discard synergies. Empty opponents' hands while gaining value.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Lifegain7 cards

7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.