Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(247 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration5
Tutors6
Draw engines5
Cantrips & burst draw2
Recursion2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Swamp+26
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Combat threats4
Drain effects1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats84Mana base70Speed54
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.