Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(196 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Land ramp1
Other acceleration3
Low Land Count (32/33)+-3ⓘ
Tutors3
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal4
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Synergy pieces4
Combat threats2
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency61Speed54Interaction46
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.