Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(507 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration3
Tutors3
Draw engines4
Cantrips & burst draw5
Value engines1
Counterspells6
Spot removal3
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate24
Protection3
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (2)+8ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands2
3 Combo(s) Detected (Consistency: 75%)+30ⓘ
Combo pieces8
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction99Threats84Mana base75
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.