Enchants

4.8±0.7
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Low confidence(333 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10
Fast mana1
Mana rocks1
Mana dorks1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 2 evasion enablers+25
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 → Bracket 3
Consistency94Mana base81Threats72

0.3 above Bracket 2 ceiling (4.5)

1.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Enchantress17 cards

17 enchantment synergy cards. Deck rewards you for casting enchantments.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

Blink/Flicker7 cards

7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.