Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(262 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Land ramp8
Other acceleration3
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw2
Recursion1
Spot removal5
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (17 sources)+7ⓘ
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Forest+37
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 5 evasion enablers+25ⓘ
Synergy pieces11
Win conditions1
Combat threats5
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats84Mana base70Speed61
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.