Blink/Flicker Deck

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Commander
No commander provided
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence309 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp3
Treasure generators6
Draw engines2
Cantrips & burst draw5
Recursion2
Value engines5
Counterspells2
Spot removal12
Board wipes2
Protection6
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands3
Basic lands2
11 Combo(s) Detected (Consistency: 30%)+48
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25
Combo pieces8
Combat threats3
Drain effects1
Token generators1
Reanimation1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker24 cards

24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Human Tribal12 cards

12 human creatures detected. Tribal synergies can create powerful board states.

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Combos11 total

  • 2-card combo · 1
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  • 3-card combos · 10
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