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Commander
No commander provided5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence309 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp3
Treasure generators6
Draw engines2
Cantrips & burst draw5
Recursion2
Value engines5
Counterspells2
Spot removal12
Board wipes2
Protection6
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands3
Basic lands2
11 Combo(s) Detected (Consistency: 30%)+48ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces8
Combat threats3
Drain effects1
Token generators1
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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