Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence477 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
+7
Mana rocks4
Land ramp1
Other acceleration1
Tutors6
+3
Draw engines3
Cantrips & burst draw7
Wheels2
Recursion5
+3
+3
Value engines11
Counterspells3
Spot removal5
Graveyard hate5
Board wipes3
Stax & hate6
Protection2
Two-Color Powerhouse Lands (4)+18ⓘ
Fetchlands3
+8
+5
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands2
+7
+7
5 Combo Families (5 lines, Consistency: 94%)+43ⓘ
Combo pieces7
Synergy pieces6
Win conditions2
Combat threats3
Reanimation1
Clone effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Consistency90Mana base88Threats86
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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History1 snapshot
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
48→48
—
Consistency
89→90
+1
Interaction
84→84
—
Efficiency
85→88
+3
Lethality
85→86
+1
Card Changes
Added (5)
+2
+5
+6
Removed (3)
Combos:4→5+1