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HomeExplore decksCommanders
WB

experience

viaMoxfieldMoxfield·0 views·3h ago

Power level

2.5±0.9
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence137 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks5
Commander Synergy+1ⓘ
Low Land Count−43ⓘ
Draw engines1
Cantrips & burst draw4
Scry & Surveil2
Recursion2
Value engines9
Synergy support8
Artifact/enchantment removal1
Spot removal11
Board wipes1
Protection1
Two-Color Mana Base+63ⓘ
Two-Color Powerhouse Lands+1ⓘ
Low Land Count−43ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands4
Basic lands2
Commander Synergy+1ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators3
Reanimation1
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

ProliferateCore (19 cards)

19 proliferate effects. Multiply all counters on permanents at once.

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LifegainCore (8 cards)

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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AristocratsCore (7 cards)

7 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.