Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(145 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Treasure generators2
Low Land Count (35/36)+-3ⓘ
Cantrips & burst draw2
Recursion2
Spot removal5
Graveyard hate1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+34ⓘ
Low Land Count (35/36)+-3ⓘ
Utility lands1
Taplands3
Basic lands1
Swamp+31
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces12
Sacrifice outlets1
Drain effects1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base70Threats64Interaction18
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.