Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(460 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks4
Land ramp4
Other acceleration1
Treasure generators1
Commander Synergy (2 groups)+13ⓘ
Tutors8
Draw engines9
Cantrips & burst draw3
Scry & Surveil1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands4
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces12
Win conditions1
Sacrifice outlets4
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats94Consistency89Mana base75
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.