Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(524 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Mana dorks3
Land ramp5
Treasure generators1
Tutors8
Draw engines6
Cantrips & burst draw4
Wheels1
Recursion5
Value engines4
Counterspells1
Spot removal1
Graveyard hate2
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands1
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats6
Reanimation5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Consistency94Threats91Speed89
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Reanimator7 cards
7 reanimation effects. Cheat big creatures into play from the graveyard.
Mill7 cards
7 mill effects. Empty opponent libraries or fuel your graveyard.