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HomeExplore decksCommanders
WRG

Obuun, Mul Daya Ancestor

viapasted list·1 view·1h ago

Power level

6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence429 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Land ramp18
Other acceleration3
Treasure generators1
Tutors3
Draw engines1
Cantrips & burst draw4
Recursion10
Value engines6
Artifact/enchantment removal3
Spot removal5
Graveyard hate1
Protection1
Mana Acceleration+13ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands6
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions3
Combat threats2
Token generators4
Enablers1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Lands MatterCore (26 cards)

This deck synergizes with lands entering, leaving, or being sacrificed.

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Stompy / Big ManaCore (17 cards)

17 high-impact creatures. Ramp into massive threats that dominate the board.

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LandfallCore (13 cards)

13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.