Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(515 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration4
Treasure generators1
Draw engines7
Cantrips & burst draw1
Recursion3
Value engines3
Counterspells2
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands11
Dual & shock lands10
Premium utility lands12
Utility lands2
2 Combo(s) Detected (Consistency: 81%)+27ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces3
Synergy pieces1
Combat threats1
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base99Threats82Consistency77
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Cycling9 cards
9 cycling cards. Smooth draws while triggering cycling payoffs.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.